Work in progress
Projects
A selection of the systems, stories, experiments, and teaching tools I am developing. These descriptions emphasize current direction rather than pretending every project is finished.
In development
Procedural Tactical RPG
A compact role-playing game built around tactical, tile-based combat and a procedurally generated local story. The current goal is depth before scale: one town, one conflict, and a small number of spaces where player decisions matter.
Writing
Hard Science-Fiction Novel
A character-driven science-fiction project built around technically grounded speculative systems. The work explores how to explain complicated science through action, dialogue, and consequence rather than detached exposition.
Experimenting
AI-Assisted Building Workflows
Practical methods for using AI to write software, develop games, research technical subjects, and transform incomplete ideas into testable prototypes—while preserving human judgment and verification.
Teaching
Engineering Learning Tools
Exercises, demonstrations, robotics systems, and programming activities designed to make difficult technical material tangible. The focus is not simplification for its own sake, but creating a path into real understanding.